15 thoughts on “The Hitchhiker’s Guide to the Galaxy”
I found Hitchhikers guide to the Galaxy to be a really fascinating game. I have played a handful of text games before but this is definitely my best experience thus far. After playing about 5 rounds and dieing at the same point in the game, I guiltily looked up a walkthrough online, which was very accessible (I used the one on IGN). After looking through this I was able to progress further in the game with much ease. I only needed to look at the guide sporadically but I cannot imagine getting very far in the game without any help because the players decisions are very, very specific and the game often tries to trick the player. Even though Ben said we should spend an hour on this game, I couldn’t help myself but play for 90 minutes. I know that one day I will eventually return to this game because it is very fun. That being said, I got pretty frustrated at certain points because this game really makes you THINK and forces the player to pay attention to every detail.
Rating: 5
This text-based adventure game was really enticing. Although I haven’t yet read the book, I have seen the movie countless times growing up. The game did a really good job of drawing you in and keeping you engaged. The intricate puzzles really made you think about the seemingly useless items you have and how you can utilize them to move forward. I’ll definitely play it again in the near future and try to finish the game.
Rating: 4
The game is fun and amusing but also frustrating. Honestly, I died so many times in the beginning, how does a brick hit me in the head if I’m two streets away!? The humor kept me interested and it was clever enough that I would go back to play it again in the future. The text platform of the game makes it seem like it would be simpler, but because you can type your answers it’s actually very complicated.
Rating: 4
I really enjoyed this! I think that there is a charm to the game whether you’re familiar with the original text or not, but I do think that familiarity with the original story makes the game easier to complete. The integration of tone & literary sensibilities with puzzles and tasks was really engaging. I liked this a lot and found it enjoyable to play a more “classic” style text-based game than what I am used to.
Rating: 5
As someone who has never read the book or seen the movie, it was difficult for me to really feel engaged with this game. I kept dying in the first section, and I eventually ended up reading the walkthrough just to see what I was missing. However, I love the concept and structure of this game, and I definitely think that I’d have a more fulfilling experience after familiarizing myself with the premise.
Rating: 4
This game is like a clever, well written choose-your-own adventure story, but I’ve never read the book or seen the movie so I played this game out of context. Without any prior knowledge of the story, it felt realistic because I had no expectation for what could have happened when I made a move. I didn’t really know what I should have done, but I kept trying to do different things which either didn’t work or killed me. It was hard but entertaining.
Rating: 4
I really like this, it is funny and engaging and surprisingly innovative. The commands are pretty expansive, which is surprising to me. Personally, I have a lot of trouble keeping engaged with text-based adventure games… partly because of the difficulty (of this one specifically) and also choice-based games in general, while admittedly very cool, make me feel like I’m missing out. I’ve never really been a huge fan of choice, because there is a chance that I could miss a possible ending or miss out on lore/fun gameplay. I understand that this is a big selling point of games for some people, but I have always had trouble feeling good about games leaving the choice up to me. I like my hand held! “Hitchhiker’s Guide” was funny though, and pretty true to the original text which is great.
Rating: 3
I definitely enjoyed the creativity of the game and the thought put into it. It’s clear that it took a lot of work. However, I died in a lot of arbitrary ways that were pretty much out of my control. I can’t believe I’m saying this, but I guess I wish it was a little easier? Sometimes I just felt at a loss of what to do to advance further. I’d just say things like “close eyes”.
Rating: 3
While I’ve come to expect endless restrictions and dead ends from text-based games, this one was surprisingly versatile. I think a text-based adventure is most effective when the narrative encourages certain responses, so that they seem natural but were perhaps provoked. “Hitchhiker’s Guide” had a great story (admittedly, I never won…) and created a real sense of urgency. It also had high standards for sequence, which was realistic but at times annoying (you were always required to pick things up before using them). I don’t remember the book or the movie, so I’m not sure how close this storyline relates, but it was enjoyable regardless.
Rating: 3
This is up there with one of my favorite game concepts of all time. It reminds me heavily of a bare-bones online RPG. In that the player has the illusion of an expansive world, that truly has several different set paths that all lead to similar, if not the same outcome. This also has some qualities unique to its design that I also thoroughly enjoyed. These being the aspects of trial and error. This couple with the aspect of the knowledge of there being more than one correct answer makes the game all the more tantalizing. So when I move on to the next step alive I get excited because I get to move on, but I’m also excited by the fact that there could have been another way to move on, that would have lead me in a completely different direction! This aspect separates it from choose your own adventure books, because the options are clear in them. The enigma of the online choose your own adventure makes it all the more exciting and rewarding.
Rating: 5
So I kept dying in the game at the same point, right as the bulldozer hit. I was very frustrated at this and couldn’t figure out how to advance so I looked up the cheat online. I don’t feel guilty. Everything that keeps one from dying is rather specific and I find it hard to understand how one would know the actions are even a possibility. It seems as though a lot of time is required to figure out the way this game works. I like the writing a lot and upon using the cheat guide I found online, I got to experience more of the story. I do not find the failure very fun as it is very easy to fail in this game. Maybe i’m just not one for gaming. I get easily frustrated with trying to figure out programs. But this was still fun and the Hitchhiker’s Guide is a compelling story that kept me motivated despite my frustrations.
Rating: 4
This is a good game which challenges me a lot. I died a lot of times in the beginning but I started to get used to it soon. This is a really interesting experience which remind me of Siri but i know they have fundamental difference . This game showed me how rules work and how important the rules are. We should respect the game rules so that we can challenge it.
Rating: 4
Having played text based games in the past, I was quickly able to communicate efficiently with the game. However, I found myself extremely frustrated during the first 20 minutes of play, as I could not figure out how to leave my room. I thought I had tried out every single option, from jumping out the window, to breaking the floor boards. I finally asked one of my friends for help, who suggested I take the analgesic found inside of the gown. Of course this was one of the only things I hadn’t tried, and ultimately led me to leave the room. This really made me think of how easily we confine ourselves in situations. Although the game confines you to certain responses, you have to think completely outside of the confined space in order to advance. Furthermore, this game does an amazing job of juxtaposing strict boundaries with total freedom; You can write whatever you want but only certain responses will take you further in the game. I made it to the pub after about an hour of playing and then gave up. I probably would never have left my room if it wasn’t for my friend, who had read the book and seen the movie. It seems that the game’s story matches up well with the actual story, and I think I would have been able to make it much further with more knowledge about the story. Definitely a thumbs up.
Rating: 5
You can feel Douglas Adam’s breathe and flow through this game. To be honest, it doesn’t feel at all different from reading his novels. Like someone mentioned above, getting a basic guide is good to use a s a crutch at the beginning. Without it, the commands could prove difficult to use. As far as the story goes, it’s very entertaining and immersive, even more so by the fact that it’s hilarious. You can feel this was a product Adams cared for and took time to put his touch on it. As such the product ends up being a faithful and excellent adaptation of one of the most beloved books of all time.
Rating: 4
Hitchhiker’s Guide to the Galaxy was a super fun game to play. I liked being able to incorporate my imagination since there weren’t any graphics. It was pretty challenging the answers to each new part of the game were extremely specific which was a bit frustrating. I died a bunch of times before I made it to the Vogon Hold where I stopped but I would definitely play it again!
I found Hitchhikers guide to the Galaxy to be a really fascinating game. I have played a handful of text games before but this is definitely my best experience thus far. After playing about 5 rounds and dieing at the same point in the game, I guiltily looked up a walkthrough online, which was very accessible (I used the one on IGN). After looking through this I was able to progress further in the game with much ease. I only needed to look at the guide sporadically but I cannot imagine getting very far in the game without any help because the players decisions are very, very specific and the game often tries to trick the player. Even though Ben said we should spend an hour on this game, I couldn’t help myself but play for 90 minutes. I know that one day I will eventually return to this game because it is very fun. That being said, I got pretty frustrated at certain points because this game really makes you THINK and forces the player to pay attention to every detail.
This text-based adventure game was really enticing. Although I haven’t yet read the book, I have seen the movie countless times growing up. The game did a really good job of drawing you in and keeping you engaged. The intricate puzzles really made you think about the seemingly useless items you have and how you can utilize them to move forward. I’ll definitely play it again in the near future and try to finish the game.
The game is fun and amusing but also frustrating. Honestly, I died so many times in the beginning, how does a brick hit me in the head if I’m two streets away!? The humor kept me interested and it was clever enough that I would go back to play it again in the future. The text platform of the game makes it seem like it would be simpler, but because you can type your answers it’s actually very complicated.
I really enjoyed this! I think that there is a charm to the game whether you’re familiar with the original text or not, but I do think that familiarity with the original story makes the game easier to complete. The integration of tone & literary sensibilities with puzzles and tasks was really engaging. I liked this a lot and found it enjoyable to play a more “classic” style text-based game than what I am used to.
As someone who has never read the book or seen the movie, it was difficult for me to really feel engaged with this game. I kept dying in the first section, and I eventually ended up reading the walkthrough just to see what I was missing. However, I love the concept and structure of this game, and I definitely think that I’d have a more fulfilling experience after familiarizing myself with the premise.
This game is like a clever, well written choose-your-own adventure story, but I’ve never read the book or seen the movie so I played this game out of context. Without any prior knowledge of the story, it felt realistic because I had no expectation for what could have happened when I made a move. I didn’t really know what I should have done, but I kept trying to do different things which either didn’t work or killed me. It was hard but entertaining.
I really like this, it is funny and engaging and surprisingly innovative. The commands are pretty expansive, which is surprising to me. Personally, I have a lot of trouble keeping engaged with text-based adventure games… partly because of the difficulty (of this one specifically) and also choice-based games in general, while admittedly very cool, make me feel like I’m missing out. I’ve never really been a huge fan of choice, because there is a chance that I could miss a possible ending or miss out on lore/fun gameplay. I understand that this is a big selling point of games for some people, but I have always had trouble feeling good about games leaving the choice up to me. I like my hand held! “Hitchhiker’s Guide” was funny though, and pretty true to the original text which is great.
I definitely enjoyed the creativity of the game and the thought put into it. It’s clear that it took a lot of work. However, I died in a lot of arbitrary ways that were pretty much out of my control. I can’t believe I’m saying this, but I guess I wish it was a little easier? Sometimes I just felt at a loss of what to do to advance further. I’d just say things like “close eyes”.
While I’ve come to expect endless restrictions and dead ends from text-based games, this one was surprisingly versatile. I think a text-based adventure is most effective when the narrative encourages certain responses, so that they seem natural but were perhaps provoked. “Hitchhiker’s Guide” had a great story (admittedly, I never won…) and created a real sense of urgency. It also had high standards for sequence, which was realistic but at times annoying (you were always required to pick things up before using them). I don’t remember the book or the movie, so I’m not sure how close this storyline relates, but it was enjoyable regardless.
This is up there with one of my favorite game concepts of all time. It reminds me heavily of a bare-bones online RPG. In that the player has the illusion of an expansive world, that truly has several different set paths that all lead to similar, if not the same outcome. This also has some qualities unique to its design that I also thoroughly enjoyed. These being the aspects of trial and error. This couple with the aspect of the knowledge of there being more than one correct answer makes the game all the more tantalizing. So when I move on to the next step alive I get excited because I get to move on, but I’m also excited by the fact that there could have been another way to move on, that would have lead me in a completely different direction! This aspect separates it from choose your own adventure books, because the options are clear in them. The enigma of the online choose your own adventure makes it all the more exciting and rewarding.
So I kept dying in the game at the same point, right as the bulldozer hit. I was very frustrated at this and couldn’t figure out how to advance so I looked up the cheat online. I don’t feel guilty. Everything that keeps one from dying is rather specific and I find it hard to understand how one would know the actions are even a possibility. It seems as though a lot of time is required to figure out the way this game works. I like the writing a lot and upon using the cheat guide I found online, I got to experience more of the story. I do not find the failure very fun as it is very easy to fail in this game. Maybe i’m just not one for gaming. I get easily frustrated with trying to figure out programs. But this was still fun and the Hitchhiker’s Guide is a compelling story that kept me motivated despite my frustrations.
This is a good game which challenges me a lot. I died a lot of times in the beginning but I started to get used to it soon. This is a really interesting experience which remind me of Siri but i know they have fundamental difference . This game showed me how rules work and how important the rules are. We should respect the game rules so that we can challenge it.
Having played text based games in the past, I was quickly able to communicate efficiently with the game. However, I found myself extremely frustrated during the first 20 minutes of play, as I could not figure out how to leave my room. I thought I had tried out every single option, from jumping out the window, to breaking the floor boards. I finally asked one of my friends for help, who suggested I take the analgesic found inside of the gown. Of course this was one of the only things I hadn’t tried, and ultimately led me to leave the room. This really made me think of how easily we confine ourselves in situations. Although the game confines you to certain responses, you have to think completely outside of the confined space in order to advance. Furthermore, this game does an amazing job of juxtaposing strict boundaries with total freedom; You can write whatever you want but only certain responses will take you further in the game. I made it to the pub after about an hour of playing and then gave up. I probably would never have left my room if it wasn’t for my friend, who had read the book and seen the movie. It seems that the game’s story matches up well with the actual story, and I think I would have been able to make it much further with more knowledge about the story. Definitely a thumbs up.
You can feel Douglas Adam’s breathe and flow through this game. To be honest, it doesn’t feel at all different from reading his novels. Like someone mentioned above, getting a basic guide is good to use a s a crutch at the beginning. Without it, the commands could prove difficult to use. As far as the story goes, it’s very entertaining and immersive, even more so by the fact that it’s hilarious. You can feel this was a product Adams cared for and took time to put his touch on it. As such the product ends up being a faithful and excellent adaptation of one of the most beloved books of all time.
Hitchhiker’s Guide to the Galaxy was a super fun game to play. I liked being able to incorporate my imagination since there weren’t any graphics. It was pretty challenging the answers to each new part of the game were extremely specific which was a bit frustrating. I died a bunch of times before I made it to the Vogon Hold where I stopped but I would definitely play it again!