12 thoughts on “Game Review: Wario Ware: Smooth Moves”
This game definitely had a learning curve with all of the different handholds for the wii remote. However, this game was really exciting to play. I played with two other people and we passed the remote around in the one-player mode. The graphics were all over the place, some really cute and other creepy and weird. I really liked the ease of game play in Wario Ware: Smooth Moves. The game quickly drew you into its competitiveness with its fast-paced rounds and the quirky variety of mini games. We ended up playing for almost 2 hours. Definitely would play again.
Rating: 4
Playing this game was nostalgic for me, although it was frustrating at first because I haven’t played a Wii game in a while. I love the various instructions on how to hold the remote for certain tasks; it simultaneously demonstrates how versatile the system is while also (maybe?) poking fun at how strange people can look while playing the Wii.
Rating: 5
I definitely felt a little bit like I was in middle school again playing this game. It’s cool to see such a diversity of types of games/game styles and I like that it doesn’t take itself too seriously. It’s got a really great sense of humor and a weird style that makes it more fun to engage with in my opinion. Definitely a unique game that to me stands out a lot more from the other similar anthology/minigame style games that the wii catered to.
Rating: 4
I love this game. The art, poses, and music is all so bizarre, and it feels like there is no context for anything so it is pretty disorienting. Everything goes by so fast so it’s hard to figure out what’s going on, which I think works perfectly for a party game. I’m thinking about making something similar with it in Unity in the future. I feel like this format of party minigames is criminally underused in video games, and it is a format that is open for endless possibilities! I wish there was more variety in the types of minigames in WarioWare, a huge quantity of minigames is definitely doable now in the current gen of gaming. I’m gonna play this a lot more for sure.
Rating: 5
I really liked this game. At first, I was very frustrated with the quickness of the games. But after a while I began to understand the flow of it. There were so many different environments to play the games in which I really liked because we could experience so many different graphics. The design was pretty interesting and I like how diverse the scenes were. I played with Jane and Sabrina for quite a while, and could have kept playing. Very engaging (or else you would use).
Rating: 5
I enjoyed the game. It had a mixed style for its art, and the mini-games were diverse enough that they didn’t feel stagnant. I agree with some of the comments that say that the game felt like it was poking fun at the player. I think one could specially see this in the descriptions for how to use the controller. The narrator had a very calm and intelligent voice that made me feel like I was an animal in the documentary Planet Earth. The games were fast-paced and simple enough that most people can play and understand the mechanics. I wished for some form of progression while playing the game. I won around three matches and aside from new controller positions they were all pretty much the same.
Rating: 4
I played this game soooooo much as a kid. It was the most fun when my cousins were over, and we would just play for hours and laugh. I love the difference in each mini game. It really seems like they just got a bunch of random game makers together and let them go wild.
Rating: 5
I remember playing this game with my brother when I was younger and enjoying it very much. I had a good time playing it this time around as well. The game is hectic and bizarre but still has enough structure that it feels like a continuous experience. In my childhood this game was an intensely competitive affair between my brother and I. We used to go back and forth trying to be better at the ridiculous wiimote challenges. There’s not much story, but the game can be engrossing with fast-paced action keeping you on your toes. I think the lack of seriousness of the game contributes to its success, you are never allowed to get too serious or comfortable, so it’s just simplistic fun. I can’t speak for the learning curve as I remembered how to play when I came in, there were some moments when I was confused but it didn’t detract from the fun too much.
Rating: 5
I played Wario Ware as it was intended to be played, with other people in a social setting. I liked the brevity and immediacy of each mini game. The format keeps the mood lighthearted. Also, the more you play, the better you get at quickly adapting to the various physical requirements. Of all the Wii games I’ve played, it does the best job at making physical movement an essential part of an enjoyable playing experience. The movements required are often quite humorous, like “Elephant” or “Big Cheese”. What I didn’t liked was the stylistic incoherence. I found some of the mini games were designed beautifully and others looked terrible. Because the game is so visual, I wished there was a higher standard of artistic quality. Regardless, I appreciated the creativity of a game which employs multiple perspectives in its level design. I doubt I would play this game again, but the experience was good.
Rating: 3
I haven’t used a Wii that often in my life, so it was fun to play a game that was both active and virtual. Using the Wii actually reminded me of how everyone was really excited about the Wii when it was first released only a few years ago, similar to how everyone is really excited about VR games now. The Wii is kind of like VR-lite because of how the physical body’s motions correspond to the virtual player’s motions, but it is not a total immersive experience. It makes me wonder what could come next in gaming technology since technology made a jump from Wii to VR in a short time frame.
Rating: 5
It’s been so long since I’ve played a game using the wii so I was excited to go back to my childhood and do it again. I remember that the physicality of the wii was what made it so enticing when it first came out, and I felt some of the same excitement this time also. The silliness of the games was fun for a while, but I didn’t feel very inclined to keep playing for more than a few rounds. Maybe it’s just me, or my age, but I would prefer to play something more mentally stimulating.
Rating: 3
This is a very cool Old game which reminds me of Gambling. It is so easy for me to get addictive in it because how fancy it is. For me, this game is more like a Art Work which build on the Old Fashion and give people a interesting feeling about memory.
This game definitely had a learning curve with all of the different handholds for the wii remote. However, this game was really exciting to play. I played with two other people and we passed the remote around in the one-player mode. The graphics were all over the place, some really cute and other creepy and weird. I really liked the ease of game play in Wario Ware: Smooth Moves. The game quickly drew you into its competitiveness with its fast-paced rounds and the quirky variety of mini games. We ended up playing for almost 2 hours. Definitely would play again.
Playing this game was nostalgic for me, although it was frustrating at first because I haven’t played a Wii game in a while. I love the various instructions on how to hold the remote for certain tasks; it simultaneously demonstrates how versatile the system is while also (maybe?) poking fun at how strange people can look while playing the Wii.
I definitely felt a little bit like I was in middle school again playing this game. It’s cool to see such a diversity of types of games/game styles and I like that it doesn’t take itself too seriously. It’s got a really great sense of humor and a weird style that makes it more fun to engage with in my opinion. Definitely a unique game that to me stands out a lot more from the other similar anthology/minigame style games that the wii catered to.
I love this game. The art, poses, and music is all so bizarre, and it feels like there is no context for anything so it is pretty disorienting. Everything goes by so fast so it’s hard to figure out what’s going on, which I think works perfectly for a party game. I’m thinking about making something similar with it in Unity in the future. I feel like this format of party minigames is criminally underused in video games, and it is a format that is open for endless possibilities! I wish there was more variety in the types of minigames in WarioWare, a huge quantity of minigames is definitely doable now in the current gen of gaming. I’m gonna play this a lot more for sure.
I really liked this game. At first, I was very frustrated with the quickness of the games. But after a while I began to understand the flow of it. There were so many different environments to play the games in which I really liked because we could experience so many different graphics. The design was pretty interesting and I like how diverse the scenes were. I played with Jane and Sabrina for quite a while, and could have kept playing. Very engaging (or else you would use).
I enjoyed the game. It had a mixed style for its art, and the mini-games were diverse enough that they didn’t feel stagnant. I agree with some of the comments that say that the game felt like it was poking fun at the player. I think one could specially see this in the descriptions for how to use the controller. The narrator had a very calm and intelligent voice that made me feel like I was an animal in the documentary Planet Earth. The games were fast-paced and simple enough that most people can play and understand the mechanics. I wished for some form of progression while playing the game. I won around three matches and aside from new controller positions they were all pretty much the same.
I played this game soooooo much as a kid. It was the most fun when my cousins were over, and we would just play for hours and laugh. I love the difference in each mini game. It really seems like they just got a bunch of random game makers together and let them go wild.
I remember playing this game with my brother when I was younger and enjoying it very much. I had a good time playing it this time around as well. The game is hectic and bizarre but still has enough structure that it feels like a continuous experience. In my childhood this game was an intensely competitive affair between my brother and I. We used to go back and forth trying to be better at the ridiculous wiimote challenges. There’s not much story, but the game can be engrossing with fast-paced action keeping you on your toes. I think the lack of seriousness of the game contributes to its success, you are never allowed to get too serious or comfortable, so it’s just simplistic fun. I can’t speak for the learning curve as I remembered how to play when I came in, there were some moments when I was confused but it didn’t detract from the fun too much.
I played Wario Ware as it was intended to be played, with other people in a social setting. I liked the brevity and immediacy of each mini game. The format keeps the mood lighthearted. Also, the more you play, the better you get at quickly adapting to the various physical requirements. Of all the Wii games I’ve played, it does the best job at making physical movement an essential part of an enjoyable playing experience. The movements required are often quite humorous, like “Elephant” or “Big Cheese”. What I didn’t liked was the stylistic incoherence. I found some of the mini games were designed beautifully and others looked terrible. Because the game is so visual, I wished there was a higher standard of artistic quality. Regardless, I appreciated the creativity of a game which employs multiple perspectives in its level design. I doubt I would play this game again, but the experience was good.
I haven’t used a Wii that often in my life, so it was fun to play a game that was both active and virtual. Using the Wii actually reminded me of how everyone was really excited about the Wii when it was first released only a few years ago, similar to how everyone is really excited about VR games now. The Wii is kind of like VR-lite because of how the physical body’s motions correspond to the virtual player’s motions, but it is not a total immersive experience. It makes me wonder what could come next in gaming technology since technology made a jump from Wii to VR in a short time frame.
It’s been so long since I’ve played a game using the wii so I was excited to go back to my childhood and do it again. I remember that the physicality of the wii was what made it so enticing when it first came out, and I felt some of the same excitement this time also. The silliness of the games was fun for a while, but I didn’t feel very inclined to keep playing for more than a few rounds. Maybe it’s just me, or my age, but I would prefer to play something more mentally stimulating.
This is a very cool Old game which reminds me of Gambling. It is so easy for me to get addictive in it because how fancy it is. For me, this game is more like a Art Work which build on the Old Fashion and give people a interesting feeling about memory.